Guide for your own football worlds · 2026 (3D)
Creating your own leagues
Set up countries, divisions, promotion and relegation, regional leagues, reserve teams and cups for your own football world – with the Team Editor or with simple text files.
Build your own league system
A football world can contain as many countries and divisions as you like. For every country you decide which leagues exist, which clubs play in them, how many clubs go up and down at the end of a season and which cups are played. Optional extras keep clubs in their home region and give clubs their own reserve teams.
Everything can be set up in the Team Editor or written directly into simple text files. This guide explains what each setting means, which values it accepts, what the game does with it and which mistakes to avoid. You do not need any programming knowledge.
Before you start
- Work on a copy. Open the Team Editor and make a personal copy of a football world, or start with an empty one. Keep a backup of every file you change by hand.
- Test with a new career. The game reads league files only when a new career or Quick Game is created. A saved career keeps its own world, so later changes to the files never reach it.
- Quick start is not a test. The prepared Quick start worlds do not contain your changes.
- Use a plain text editor if you change files directly, and keep the
.txtending. A word processor is not suitable.
Choose a topic
Your first league file
How a league file is built, a complete small example, the mistakes to avoid and what the #@cs lines mean.
DivisionsLeagues and promotion
Levels, club numbers and all league settings. How many clubs go up and down, and how the numbers must fit together.
RegionsRegional leagues
Northern clubs in the North League, southern clubs in the South League: set up step by step with home areas for clubs.
LocationsTowns and GPS
Group clubs by distance with GPS coordinates or a town name, and compare the advantages of home areas, towns and GPS.
Second teamsReserve teams
Link a reserve to its first team and decide where reserves may play, when they go up and when they must go down.
KnockoutCups and tournaments
Rounds, match weeks, draws and the rules that decide which clubs take part.
AtmosphereMusic, weather and sounds
Entrance music, goal anthems, weather stations, fan chants and match sounds for countries and leagues.
Look it upSettings, tests and help
All settings in one searchable table, how to test your world, what messages mean and answers to common questions.
Quick answers
- I want to write my first league file
- How many clubs should go up and down?
- Two leagues on the same level
- Set up a North League and a South League
- Group clubs by their GPS position
- Create a reserve team
- What does #@cs mean, and do I still need it?
- Look up a setting
- The game shows a message I do not understand
About the examples
Lines from files appear in dark boxes. Every line starts at the very left, exactly as it must in your file. Use Copy example or select the text, then replace the names with your own.
All club names are invented. Most examples use the made-up country Footlandia: its snowy North has clubs such as Polar Bear United and Igloo Inter, its sunny South has clubs such as Sunburn United and Flip-Flop Rovers. Real towns only appear where the guide explains how the game finds towns.
All examples on these pages were played through in the game over several seasons. Club files, kits, squads and players are described in Editing game data. Installing and sharing worlds is described in Custom football worlds.