Chapter 18 · Championship Soccer 2026

Ratings, terms and abbreviations

A complete glossary of player skills, squad columns, positions, career values, match statistics, team attitudes and competition abbreviations.

Read a rating in its football context

Short headings let the game show a complete squad or detailed match report on one screen. The same letters can mean different things in different tables: Pos is a position in a squad, but possession in the match-statistics table. Hover over a heading where available to read its full description.

A skill describes part of an action. Form, fitness, position, timing, direction, pressure, teammates and opponents also matter. A fast player can still lose a race after a poor first touch, and a good finisher can still miss. Read ratings as strengths and weaknesses to work with, rather than guarantees.

ValueHow to read the scale
Individual player skillsUsually shown on a 1–20 scale. Higher means more of that quality, although more aggression or financial ambition is not always an advantage.
Overall player abilityA position-weighted level. The source-data ability range is 10–250, separate from individual skills.
Player potential and reputationSeparate career values, not extra 1–20 skills.
Staff ability, potential, reputation and world knowledgeThe editor's staff scale is 0–100.
Club and competition reputationSource files usually use 1–20. This is not the player ability scale.
Match ratingA 1–10 assessment of the performance in that match.
PercentageA proportion of the named quantity. Fitness, coverage, confidence and other percentages describe different things.

Squad and line-up columns

CodeMeaningWhat it tells you
StaStatusAvailability or an alert. An injury can show approximate weeks unavailable, a suspension the remaining matches in that competition, and contract or wage concerns can appear here. In a live substitution view this space can show current fitness.
PosPositionNatural role with suitable side letters, such as D LC.
AgeAgeAge in the career's season. It influences development, decline, value and career decisions.
AvRAverage ratingThe average of recorded competitive performances. It describes results on the pitch, not just underlying ability.
glsGoalsRecorded competitive goals for the current season.
matMatchesRecorded competitive appearances for the current season.
valValueThe present transfer valuation. It is an estimate, not a guaranteed selling price.
ctrContract concernThe contract is at or near its end. Open the player's Contract information for the actual term and renewal situation.
unhUnhappyA wage concern is calling for attention. Open Happiness and Contract information for the reason.

The squad's information controls switch between its general page and groups of attributes. Use the formation and squad views to distinguish starters, substitutes and the rest of the squad. A player can be fit but suspended, registered in the squad but outside the matchday selection, or eligible for one competition and banned in another.

See Squad, tactics and players for selection and substitutions.

Positions and sides

CodeRoleWhere the role belongs
GKGoalkeeperThe goal and penalty area.
SWSweeperCover behind the main defensive line.
DDefenderThe defensive line.
DMDefensive midfielderBetween defence and midfield.
MMidfielderCentral or wide midfield.
AMAttacking midfielderBetween midfield and the forwards.
FForwardThe attacking line.
LLeftThe left side of an outfield role.
CCentreThe central area.
RRightThe right side of an outfield role.
LC / CR / LCRSeveral suitable sidesThe player can suit more than one lane.

The letters describe a natural role and suitability. The position chosen in your formation describes the job you are asking the footballer to do today. These are related but need not be identical. A good player used in an unsuitable place can be less effective than his headline ability suggests.

Goalkeeper suitability is based on the goalkeeping role and qualities, rather than treating the goalkeeper as an ordinary left- or right-sided outfield position. For outfield players, check both role and side. The Team Editor lets authors describe starting positions, while training develops players during a career.

The fourteen core skills

CodeSkillFootball meaning
spdSpeedRunning pace, useful in breaks, recovery runs and races for loose balls. Ball control also affects movement while carrying the ball.
shpShot powerForce available for shots and other deliberate strikes. Fitness and the situation affect what can be produced at the moment of contact.
shcShot controlClean striking, accuracy and the ability to shape the ball. Timing and direction remain important.
staStaminaResistance to fatigue and the ability to sustain effort through a match.
driDribblingQuality of movement with the ball. It works alongside speed, ball control and agility.
jmpJumpingAerial reach for high balls, headers and goalkeeping actions.
antAnticipationReading and reacting to developing play, including a loose ball, a pass or a change of direction.
agiAgilityTurning and changing direction while retaining useful movement and balance.
tckTacklingEffectiveness in ground challenges. Angle, timing and aggression still affect whether the challenge succeeds or becomes a foul.
heaHeadingQuality of contact and direction when heading. Jumping helps the player reach the contest.
bcoBall controlFirst touch and close control, including how well the player can retain pace in possession.
hanHandlingA goalkeeper's ability to take control cleanly instead of leaving a rebound.
refReflexesQuick reactions, especially to shots, rebounds and sudden changes.
aggAggressionCompetitive intensity and readiness to commit to challenges. More is not automatically better when discipline and timing are poor.

Sta as a squad heading means status. sta on an attribute page means stamina. BCo in the match report counts ball contacts and is not the player's Ball control skill.

The first thirteen qualities form the physical and technical profile used for the overall ability calculation. Aggression is a separate character quality. For the exact input names, 1–20 values and +/- hints used by custom datasets, see Editing game data.

Playing style and career character

QualityMeaning
Long shotsInclination towards attempting shots from distance. It does not remove the need for shot power, control and a worthwhile shooting opportunity.
TeamworkPreference for collective play, support and combination with teammates.
Attacking mentality / OffensivenessHow readily the player favours advanced attacking positions.
Forward runsInclination to leave the current line and attack space.
VisionAwareness of useful options, particularly in passing and creative play.
AdaptabilityHow the player settles after moving into a different country.
LoyaltyAttachment and commitment in contract and career decisions.
Salary expectations / Financial ambitionThe importance of financial reward in the player's expectations. The source-file keyword is greed.

These qualities help footballers with similar visible skills behave differently. A creative passer, a direct runner and a combative ball winner may have comparable overall ability but need different teammates and tactical instructions.

Ability, form, potential and morale

TermMeaning
AbilityA summary of present core skills weighted for the player's position.
Main abilityA youth player's current football level in the natural role, rather than a forecast of the final player.
PotentialThe outlook for development. It creates room for growth, but training, age and career progress still matter.
Fixed potentialA created player's selected potential remains fixed when that creation mode is chosen.
Dynamic potentialA created player's development outlook can change with career performances in that creation mode.
ReputationRecognition and standing in the football world. It can differ from current ability.
Performance assessmentA longer-term judgement of a human career player's delivered performances, used in the football world's view of that player.
FormRecent playing rhythm. It can change faster than permanent skills.
FitnessPhysical readiness. Match exertion and injury affect it, and tired players cannot reproduce every action at full strength.
Team formThe side's current collective playing rhythm.
ConfidenceThe club's current belief in its situation, shaped by results and expectations.
Team moraleThe wider mood of the squad.
HappinessThe player's view of playing time, results, wages, teammates and other parts of club life.
ValueThe current transfer valuation, influenced by quality, age, potential, recognition, contract circumstances and football context.

Potential is not a promise that a player will reach a specific value by a particular birthday. A good scouting estimate is also not the same as complete knowledge. If a value is unknown or represented by an estimate, improve the information before treating two close numbers as an exact ranking.

Career roles explains player creation, Training and youth explains development, and Transfers and contracts explains value and negotiations.

Post-match statistics

The match report lists the players who took part, including substitutes, and retains dismissed players where appropriate. The 2026 report also identifies each player's actual match role and minutes. A dash means that a particular detail is unavailable, for example in an older saved report. It should not be read as a measured zero.

CodeMeaningHow to read it
RoleMatch positionThe role played in this match. A player who went off retains his last recorded on-field role.
MinMinutes playedTime played, limited to the normal 90- or 120-minute match length for display.
GKSGoalkeeper savesHeld or parried shots credited to the goalkeeper where detailed match evidence is available.
GlsGoalsGoals credited to the player.
AssAssistsThe recognised final pass or touch before a teammate's goal.
SavShots saved by the goalkeeperThis player's shots that the opposing keeper stopped. It is a shooting statistic, separate from GKS.
MisShots missing the goalAttempts that finish wide or over without being saved.
WwkWoodworkAttempts that hit a post or the crossbar.
PCoPasses completePasses received by a teammate with possession established.
PICPasses incompletePasses that do not achieve that outcome.
PInPass interceptionsOpposition passes the player is credited with cutting out.
TkWTackles wonRecognised direct contests won by the player.
TkLTackles lostRecognised direct contests lost by the player.
BCoBall contactsRecognised touches and involvements, including more than only passes and shots.
PosPossessionAccumulated personal time in control of the ball. It is not the team's possession percentage.
TacTactical evaluationHow well the player's movement respected the assigned position.
RatRatingOverall match performance on the 1–10 scale.

Man of the match identifies the highest-rated performance. Attendance is the crowd. Player career statistics distinguish the current season from the whole career and record appearances, goals, assists, average performance and man-of-the-match awards.

How actions and ratings are counted

The report follows recognised outcomes. A pass can be incomplete because it is overhit, goes out, is cut out or fails to establish team possession. One loose attempted pass is enough to make PIC nonzero even after many good combinations. Read it beside PCo rather than as a judgement of every attacking decision.

PIC and PIn are not guaranteed to have identical totals. An incomplete pass is the passing player's result, while an interception needs an opponent to be credited with cutting it out. Similarly, Sav belongs to the shooter, whereas GKS belongs to the goalkeeper and counts the saving action.

BCo can exceed the combined number of passes and shots because players also control loose balls, contest possession and make other contacts. Personal Pos describes time on the ball, not the total effectiveness of that time. A defender can contribute well through positioning even when another player gets the final touch.

The match rating combines the football contribution with role, time on the pitch, discipline and team result. Attacking involvement, chances, passes, crosses, defensive contests, goalkeeping and positioning can all matter. No single table column determines Rat. The live performance messages help explain important contributions while you play, including work away from the ball.

See Matchday for the report, match feedback and on-screen panels.

Team attitudes and tactical terms

CodeAttitudeWhat it asks of the side
MBBMen behind ballThe strongest collective preference for defensive depth and numbers behind possession.
DEFDefensiveA deeper structure with reduced forward commitment.
COUCounter AttackA compact defensive phase with quicker forward movement after possession is won.
CAUCautiousA balanced shape with a defensive preference.
COFControlled OffensiveAn attacking preference while retaining more recovery structure.
OFFOffensiveMore commitment to attacks, with more space accepted behind the team.
AOAAll out attackThe greatest team-wide commitment to forward play.

A formation is the shape and the roles within it. Attitude is the team's broad defensive or attacking approach. Individual movement, marking and passing instructions refine those choices. A more attacking attitude does not make every player better, and can expose space if possession is lost.

With the ball and without the ball describe the team's attacking and defensive phases. Marking is the task of controlling an opponent or area. Pressing asks players to close the opposition. Counterattack is the transition into an attack after winning possession. Set pieces are restarts such as corners and free kicks. See Squad and tactics for the controls that set them.

League, competition and event codes

Code or termMeaning
RankPosition in the table.
PMatches played.
WWins.
DDraws.
LLosses.
GFGoals for, scored by the team.
GAGoals against, conceded by the team.
GDGoal difference, goals for minus goals against.
PTSPoints.
AETAfter extra time.
A.PAfter penalties. A shoot-out decided the winner.
(og)Own goal in the current English match-event text.
Yellow cardA caution. The competition's accumulated disciplinary record can lead to suspension.
Second yellowA second caution in the same match and dismissal.
Red cardDirect dismissal.
No matchThe team has no opponent in that slot, for example a bye.
Promotion / relegationMovement up or down the league system after a season.
QualificationA route into another stage or competition.
AggregateThe combined result over the legs of a tie.

The final match score and a penalty-shoot-out score describe different parts of the result. A goal in a shoot-out is not an ordinary goal added to the match score. Competition tables and result pages explain the current stage. Competitions and the football world covers navigation and season structure.

Career, staff and transfer terms

TermMeaning
ManagerThe person responsible for club and team decisions.
PlayerA participant pursuing an individual playing career under the club's coach.
Player-managerA participant combining playing and managerial responsibility.
ObserverA participant following the world without currently controlling a player or club.
Coach's trustThe coach's confidence in a career player's contribution and readiness.
Squad roleThe expected place in the pecking order, such as regular starter, rotation option or substitute. It is not a promise that every match will follow it.
Job securityThe board's confidence in the manager remaining in charge.
Manager reputationThe football world's view of the manager's record and standing.
World knowledgeA staff member's breadth of knowledge beyond the immediate club.
Scouting knowledgeHow much the club knows about a player, including identity, sporting qualities and development outlook.
CoverageWhich areas or groups a scouting service reaches, and how much of them it can cover.
FreshnessHow current the available information is.
Transfer feeMoney paid to obtain the player's registration from another club.
WageThe player's or staff member's pay. Check the period shown by the screen before comparing it.
Signing bonus / loyalty bonusAn additional payment linked to signing or an agreed condition.
LoanA temporary move while the player's permanent contract remains with the parent club.
Purchase optionAn agreed opportunity for the borrowing club to buy the player.
Compensation / settlementA payment connected with ending a contract or moving a contracted member of staff.
Transfer-listedThe club is making the player available for a move.
Free agentA player without a current club contract.
Transfer windowThe period in which the relevant moves can be completed.
Academy / youth squadThe club's developing young players before or alongside senior football.

Read the exact offer before agreeing: fee, wage, timing, role, duration and any conditions all affect what is being proposed. Transfers and contracts, Club management and Staff and scouting explain the full workflows.