Reference

Terms & abbreviations

The compact tables in Championship Soccer use abbreviations so that a full squad and a detailed match report fit on one screen. The same letters can occasionally have different meanings in different tables; the surrounding column heading identifies the intended meaning.

Squad and line-up columns

The first squad view combines availability, position, age, season performance and value. The eleven green rows are the starting side, the following blue rows are the substitutes, and the remaining rows belong to the rest of the senior squad.

CodeMeaningWhat the entry tells you
StaStatusAn alert column. An injury is shown as the approximate number of weeks unavailable; a suspension is shown as the remaining number of matches in the relevant competition. ctr and unh appear here when contract or wage attention is required. During a live substitution, the same place displays current fitness as a percentage.
PosPositionThe natural role followed by any suitable side letters. For example, D LC is a defender comfortable on the left and in the centre.
AgeAgeThe player’s current age. Age changes at the end of a season and forms part of development, decline, value, contract and retirement decisions.
AvRAverage ratingThe average of the player’s retained competitive match performances. It describes delivered performance rather than the underlying skill profile.
glsGoalsCompetitive goals recorded for the current season.
matMatchesCompetitive appearances recorded for the current season.
valValueThe current transfer valuation, shaped by quality, potential, age, reputation, contract position and football context.
ctrContractThe contract is at or close to its end. The Contract page gives the remaining term and renewal response.
unhUnhappyThe player currently has a wage concern. The Happiness and Contract pages provide the accompanying explanation and request.

The arrows beside the squad table change the information panel. The general page is followed by four groups of attributes, allowing comparisons without opening every player profile.

Position and side codes

CodeRoleArea represented
GKGoalkeeperThe goal and penalty area.
SWSweeperCover behind the main defensive line.
DDefenderThe defensive line.
DMDefensive midfielderThe space between defence and midfield.
MMidfielderCentral or wide midfield.
AMAttacking midfielderThe space between midfield and the forwards.
FForwardThe attacking line.
L / C / RLeft / central / rightThe lanes in which an outfield player is naturally suited. More than one letter means more than one suitable lane.

A player’s position and side affect more than the letters shown beside his name. They determine which qualities contribute most strongly to current ability and how well the player fits a particular place in the defensive and attacking formations.

Player skills and their abbreviations

The profile shows fourteen core skills. The squad’s attribute pages use the three-letter forms below. A rating describes one part of an action; match condition, form, position, direction, pressure and the other relevant skills remain part of the outcome.

CodeSkillEffect in play
spdSpeedMaximum running pace. It is visible in breaks, recovery runs and races for loose balls; carrying the ball also brings ball control into the player’s effective pace.
shpShot powerThe force available for shots, driven kicks, clearances and powerful headers. Fitness and match condition influence how much of that force can be reproduced in the moment.
shcShot controlClean contact, directional accuracy and the ability to shape curl. It reduces unwanted variation and gives more control over shots and other deliberate strikes.
staStaminaResistance to longer-term match fatigue and the capacity to recover while movement slows. It affects how well physical and technical actions survive a full match.
driDribblingThe ability to sustain high-intensity movement, especially while carrying the ball. It works with ball control, agility and speed during longer runs.
jmpJumpingVertical reach and power when contesting high balls. Goalkeepers also use it when diving or reaching for shots and crosses.
antAnticipationHow quickly the player reacts and gets moving toward the next action. It is especially noticeable in the first acceleration toward space, a pass or a loose ball.
agiAgilityHow much speed and balance are retained when turning or changing direction.
tckTacklingReach and effectiveness in a ground challenge. Timing, angle, aggression and contact still determine whether the result is a clean win, a missed challenge or a foul.
heaHeadingForce and direction when the player meets the ball with his head. Jumping determines how well he can reach the aerial contest.
bcoBall controlFirst touch, close control and effective movement in possession. A higher value allows more of the player’s running speed to remain available while carrying the ball.
hanHandlingA goalkeeper’s ability to take control of the ball cleanly instead of leaving a rebound or merely parrying it.
refReflexesReaction speed to shots, rebounds and sudden changes of ball direction. It is central to goalkeeping and also contributes to quick responses in open play.
aggAggressionThe player’s readiness and force in competitive actions. More aggression produces more forceful involvement and also makes the timing and discipline of challenges more important.

Playing tendencies and career character

Players also carry qualities that describe decisions rather than the physical execution of one action. Long shots affects the willingness to shoot from distance. Teamwork affects the preference for combination play. Offensiveness changes how readily the player occupies advanced positions. Forward runs changes the inclination to leave the current line and attack space. Vision broadens the useful passing possibilities a player recognises.

Adaptability belongs mainly to moves into a different country and the player’s response to that change. Loyalty contributes to commitment and contract decisions. Financial ambition contributes to wage expectations. These values help players with similar visible skills develop different careers and make different decisions.

Ability, potential and other career values

Ability
A position-weighted summary of the player’s current core skills. The same set of ratings can produce a different overall assessment in a different role because goalkeepers, defenders, midfielders and forwards rely on different qualities.
Main ability
The youth screen’s summary of what the prospect can currently offer in his natural role. It describes the present player, not his future limit.
Potential
The current development outlook. It creates room for training growth when it remains above present ability. Fixed potential in a freely created career stays at the selected level; dynamic potential is gradually influenced by the created player’s match performances.
Reputation
The player’s standing in the wider football world. It supplies context for recognition, interest and expectations and can differ from present ability.
Performance assessment
A longer-term judgement maintained for a human-controlled career player. Match ratings compared with the standard of the teams gradually change this assessment, which then contributes to selection, salary, value, transfer interest and national-team consideration.
Form
A changing measure of recent football rhythm. It contributes to selection and to the player’s match-day level rather than permanently rewriting the skill profile.
Fitness
Physical readiness. It falls through exertion and injury and affects the pace, force and control available during a match.
Team form
The recent competitive rhythm of the whole side and part of the match-day context shared by its players.
Confidence
The club’s current belief created by results and expectations.
Team morale
The wider mood of the playing group.
Happiness
The player’s personal view of his club situation. The detailed text identifies matters such as playing time, results, squad quality, self-confidence or wages.
Value
The current transfer valuation. It combines football quality with age, potential, reputation, contract position and the standing of the surrounding clubs and competitions.

Post-match statistics

The report includes every player who took part and also retains a dismissed player even when no playing time was recorded. Each row describes that individual’s involvement; the values are not team totals.

CodeMeaningHow to read it
GLSGoalsGoals credited to the player.
ASSAssistsThe final recognised pass or touch before a team-mate’s goal.
SAVShots savedShots taken by this player that were stopped by the opposing goalkeeper. It is a shooting statistic, not the goalkeeper’s personal save total.
MISShots missedShots from this player that went wide or over without being saved.
WWKWoodworkShots from this player that struck a post or the crossbar.
PCOPasses completePasses that reached a team-mate and retained possession.
PICPasses incompletePasses that did not reach a team-mate. The letters belong to “passes incomplete”; interceptions are shown separately under PIN.
PINPass interceptionsOpposition passes cut out by this player.
TKWTackles wonDirect contests in which this player emerged with the ball.
TKLTackles lostDirect contests in which the opponent retained or won the ball.
BCOBall contactsRecognised touches and involvements with the ball. It shows how often the player entered the action, not whether each action succeeded.
POSPossessionThe accumulated time for which this player personally controlled the ball. A high value may describe a playmaker, a ball-carrying attacker or a player who held possession for long periods.
TACTactical evaluationHow closely the player’s movement followed the position assigned in the formation. It is particularly important for goalkeepers and defenders because leaving their zone exposes more dangerous space.
RATRatingThe final match assessment on a 1–10 scale. It combines attacking, defensive, possession and tactical contributions with playing time, discipline, position and the team’s result.

Man of the match names the highest-rated performance. Attendance records the crowd. The retained player-statistics page separates the Current season from In the career and records goals, assists, matches, average performance and man-of-the-match awards.

Team-attitude abbreviations

CodeAttitudeTeam-wide effect
MBBMen behind ballThe strongest collective priority for defensive depth and numbers behind possession.
DEFDefensiveA deeper structure with reduced forward commitment.
COUCounter AttackA compact defensive phase followed by quicker forward movement after winning the ball.
CAUCautiousA balanced structure with a defensive preference.
COFControlled OffensiveAn attacking preference while retaining more recovery structure than the two most aggressive attitudes.
OFFOffensiveMore players and movement committed to attacks, with more space accepted behind them.
AOAAll out attackThe maximum team-wide commitment to forward play.

Result and event codes

AET
After extra time. The result was decided during the additional period.
A.P
After penalties. The teams were still level before the shoot-out decided the winner.
(ET)
Own goal. The ball was credited as a goal against the scorer’s own team.
Yellow card
A caution. Competition-specific disciplinary totals can lead to a suspension.
Second yellow
A second caution in the same match, followed by dismissal.
Red card
A direct dismissal for a serious offence.