Chapter 09
Settings, saves & replays
The options cover sound, controls, the football population, weather and match length. Advanced match settings apply to the match as a whole and affect both teams.
General options
| Option | What it changes | Further effect |
|---|---|---|
| Sound | Enables the match and interface sound effects. | Includes whistles, ball contact and other match cues. |
| Fan sounds | Enables the stadium crowd atmosphere, team entrance audio and goal songs. | This can be changed separately from the main sound effects. See the custom stadium-sound guide. |
| Use only fantasy players in new careers | Builds a fictional player population instead of importing named rosters when a new football world is assembled. | The same value is shown again on Career football world, where it can be checked for the career about to be created. |
| Control goalie in team mode | Includes the goalkeeper in full-team human control. | When disabled, the goalkeeper acts independently while the human controls the outfield side. |
| Save compressed | Stores careers in a more compact form. | The football content of the save is unchanged; this setting concerns how much space the file occupies. |
| Select language | Changes the language used throughout menus, news, reports and match messages. | The game includes several complete language sets. |
| Max fps / game speed | Sets the maximum visual update rate and the corresponding real-time pace expected by the match. | The standard value represents the reference match pace. |
Keeping option changes
An option can affect the current session before its new value has been written for the next start. After changing general or advanced options, use the screen’s Save or confirmation command. Merely applying a value for the open session, leaving the screen or closing the program is not a reliable way to retain it.
- Change one or more options.
- Use Save on the options screen and return normally to the main menu.
- Open the options screen again and confirm that the values still appear.
- If they return to their old values after restarting the program, check that the settings location under
%LOCALAPPDATA%\Championship Socceris writable rather than read-only.
If a value works until the program is closed but disappears after the next start, the option itself is probably working; the machine-local preferences could not be saved. Do not run the program directly from a compressed archive, and check the Windows account’s access to %LOCALAPPDATA%\Championship Soccer.
Transfer-offer settings
Transfer offers for human players determines whether footballers attached to human career profiles are included in the clubs’ normal recruitment activity. When disabled, other clubs do not generate transfer proposals for those footballers.
Transfer offers for computer-controlled players governs the wider market activity among the rest of the player population. With it enabled, clubs scout, buy, sell and renew around their needs, allowing squads to evolve beyond youth promotion alone.
The advanced Offers for human players level changes how frequently clubs explore moves for human footballers. It does not guarantee a suitable offer: performance, club fit, affordability, nationality and expected role still determine whether interest becomes a proposal.
Real-world weather updates
Update METAR weather data before every match lets the game refresh current aviation weather observations when an internet connection is available. Those observations are interpreted as stadium weather, allowing wind, rain, cloud and more dramatic conditions to follow a real location.
When the option is off, matches still receive varied football conditions from the game world. The difference is whether the match draws inspiration from a live observation or from the career’s own weather. Wind and surface conditions affect both teams and can change the practical flight and control of the ball.
Live data connects the fixture conditions to an outside observation. With the option disabled, the career supplies the conditions itself.
Advanced match options
Realistic restores the reference balance. The other controls show whether an element has been increased or reduced from that reference.
- Match duration
- Sets the real time played in each half, from a compact match to a complete 45-minute half. Longer matches naturally create more possessions, chances, fatigue and statistical events.
- Player speed in possession
- Changes how quickly footballers can carry the ball. Increasing it makes it easier for attacks to cover space and tends to create more chances and goals.
- Influence of speed and stamina
- Changes how strongly differences in those attributes separate players and teams. A lower influence produces a more even physical contest.
- Shot power
- Changes the overall force available to strikes. Reducing it produces slower shots and lowers the general scoring pressure.
- Goalie boost
- Raises goalkeepers’ effective handling and aerial reach, producing more secure interventions and generally fewer goals.
- Reflexes boost
- Makes players react more quickly to developing events. Goalkeepers benefit too, but outfield anticipation and loose-ball contests also become sharper.
- Offers for human players
- Raises or lowers how often clubs investigate transfer approaches for human-controlled footballers.
These settings change the shared match environment rather than applying an advantage or handicap to one side.
Played matches and unseen results
The physical controls in this section describe the match that is played or watched through the two-dimensional engine: player movement, ball speed, reactions and goalkeeping are visible there. Result only and fixtures elsewhere in the football world are resolved without displaying that frame-by-frame match. Do not assume that a visible-match adjustment such as Shot power or Goalie boost will reproduce the same change across every unseen result.
When comparing an advanced option, use the same teams and a watched or played friendly, change only one value and save it before the next test. Football remains variable, so compare several matches rather than treating one scoreline as proof of the setting’s size.
Match duration, frames and speed controls
Three settings or commands can make a match appear faster, but they do not describe the same thing:
| Control | Where it acts | What it changes |
|---|---|---|
| Match duration | Advanced match options | The amount of football assigned to each half. A longer selection provides more ball-in-play opportunity for actions, fatigue and statistics. |
| Max fps / game speed | General options | The upper visual update rate and corresponding real-time pace. A higher value can present the same match progression in less wall-clock time; it does not silently select a longer match. |
| Num + / Num − | During a displayed live match | Raises or lowers the current live presentation speed within its allowed range without changing the selected match duration. |
| Page Up / Page Down | While following a match without a human footballer on the pitch | Raises or lowers off-field progression, for example while waiting on the bench. |
The displayed match advances through simulation frames. The selected match length determines the intended amount of ball-in-play progression; pauses, half-time presentation and substitution screens are not extra football simply because they remain visible longer. Changing the frame-rate cap changes how quickly those frames are presented in real time, not the competition result by adding minutes to the selected duration.
P pauses a live match. Space advances only a stage that the program permits to be skipped, such as a waiting or presentation sequence. Neither command is a replacement for the duration or speed controls.
Friendly-match rules
When setting up a friendly, choose whether a draw should continue into Extra time. Golden goal ends that additional period when the next goal is scored. Penalty if level sends the match to a shoot-out if the teams remain tied after the selected playing time.
Turn all three off for a conventional friendly that may finish as a draw. Enable extra time and penalties for a cup-like decision. Golden goal changes the character of the extra period, because one attack can end the entire match.
These choices apply to the friendly you are creating. Career cups use the rules defined by their own competition.
Program folder, window and display
- Keep the supplied program assets together. Do not start the executable from inside a compressed archive or copy only the executable by itself. The supplied data, languages, graphics and sounds should remain together and unchanged in the installation folder.
- Keep personal content outside the installation. Career saves and supported user content belong under
Documents\My Games\Championship Soccer; preferences and diagnostic logs normally belong under%LOCALAPPDATA%\Championship Soccer. See the complete Documents layout. - Toggle the display mode with Alt + Enter. This switches between fullscreen and a window and is the quickest recovery when the current mode is inconvenient.
- Use a display size supported by the active screen. If a newly selected mode produces a black view or a graphics-mode error, return to a previously working windowed mode and choose a resolution no larger than the active desktop.
- Distinguish blur from a failed mode. A low-resolution game image enlarged by the operating system or display will look softer even though it is running correctly. A window closer to its native size usually appears sharper.
If the program starts but options or saves repeatedly disappear, check the relevant per-user location rather than editing the supplied program data. If it does not reach the main menu, first confirm that the whole installation was extracted and that none of its supplied files were separated from the executable.
Saving and loading a career
Choose Save game from the main menu while a career is active. Select the saves location, enter a clear filename and choose Create or Save. If the name already exists, the game asks before overwriting it.
Choose Load game, select the save and continue. The file preserves the career world: human profiles, clubs, squads, youth players, attributes, contracts, finances, tables, fixtures, cup states, messages, statistics, history and current date.
Saves can use different filenames, allowing several career states to be kept separately. Compression can be enabled or disabled without changing what the career remembers.
Save game writes the active career. The Save command on the options screen writes program preferences. Saving one does not replace saving the other.
Save locations, formats and backups
The normal writable location on Windows is Documents\My Games\Championship Soccer. Use the actual Documents location known to Windows, which may be redirected or managed by OneDrive. Some older or portable installations instead present a saves folder beside the program; use the location shown by that installation rather than creating a second folder with a similar name.
Career files remain directly in the established Championship Soccer folder. Recognised content folders are hidden from the top level of the save and load lists without being moved or deleted. Replays use Replays, while F12 match images use Snapshots.
| File type | Meaning | Career content |
|---|---|---|
.ssc | Compressed Championship Soccer career. | Contains the same career state in a smaller stored form. |
.ssv | Uncompressed Championship Soccer career. | Contains the career without save compression. |
Safe backup and transfer
- Close the game before copying an important save.
- Keep the original file and make a separately named copy rather than overwriting the only known working state.
- After moving to another program folder or a newer build, load the copy first and verify the date, human profiles, squads and next fixture before replacing anything.
- A created career is self-contained. A custom folder, ZIP or
StartYear.txtis not required to load it; keep the source package only if you want to reproduce, compare or create another career from that world.
See Existing careers do not depend on the package for the distinction between backing up a save and keeping reusable source data.
Compatible program builds can continue an existing save, but compatibility should not be assumed across every future change. A backup made before updating is the recoverable path if a later build changes the save format or the behaviour of an old career.
Instant and saved replays
During a live match, press R to replay the recent action. Press S to toggle slow motion. Press R again or Esc to return to the match.
While the replay is active, press Enter or numeric keypad Enter to save it. A message confirms the replay name. The live result is unaffected; the replay is a record of what has already happened.
From the main menu, choose View replays, select the saved item and load it. Replays belong to the match presentation rather than a career, so they can be enjoyed later without loading the original save first.
Capturing a match screenshot
Press F12 during the two-dimensional match view to capture the current scene. Use it for a goal celebration, a dramatic save, a favourite stadium condition or the final score display.
A screenshot preserves one image; a saved replay preserves the movement around the event. For a goal you want to study and share as a sequence, save the replay. For a single visual memory, use the screenshot.
Common player questions
My substitution request did not open immediately. Is it active?
Yes, if the substitution indicator is visible. The line-up opens at the next legal stoppage. Press the same home or away command again to cancel the pending request.
Why do my short passes become shots?
Passes and shots share the same physical kick. Face the team-mate, use a very short action press and release quickly. Longer holds create more power, so timing is the essential distinction.
Why are my shots too high?
At contact, pull-back input asks for a higher trajectory and holding the action during flight adds lift. Keep pressing in the player’s facing direction for a flatter strike and release the action after contact.
Why can I not promote a youth player?
The senior squad needs a free place. Move or release a senior player, then return to the youth team and promote the prospect.
Why has a high-potential player stopped improving?
Potential is one factor. Age, positional suitability, training emphasis, recent match practice and how close current ability has moved to the player’s outlook all contribute. Development can therefore pause and resume across different weeks.
Why is an interested player refusing the move?
General interest is only the first stage. The final decision also considers wage, club and league standing, likely squad role, current club, contract, nationality and adaptability.
Why am I receiving very few offers in a player career?
Transfer offers for human players must be enabled. The frequency also depends on match performance, established football level, role fit and club scouting, so it can vary throughout the career.
Why do my options reset after I restart?
Use the options screen’s Save command, then reopen it to confirm the values. If they survive only until the program closes, make sure the machine-local settings location under %LOCALAPPDATA%\Championship Soccer is writable.
Why does changing fps not give me a longer match?
The frame-rate setting changes the real-time presentation pace. Match duration determines how much ball-in-play progression belongs to each half. Use Match duration when you want a shorter or longer match and fps when you want the displayed progression to run more slowly or quickly.
How do I return from a menu?
Use the on-screen Back command. Right click, Esc or Backspace also returns from most career and database screens.