Chapter 09

Settings, saves & replays

The options cover sound, controls, the football population, weather and match length. Advanced match settings apply to the match as a whole and affect both teams.

General options

OptionWhat it changesFurther effect
SoundEnables the match and interface sound effects.Includes whistles, ball contact and other match cues.
Fan soundsEnables the stadium crowd atmosphere and team-related supporter sounds.This can be changed separately from the main sound effects.
Always create fantasy playersFavours a freshly generated fictional player population when the football world is assembled.Generated names and profiles define the clubs from the beginning.
Control goalie in team modeIncludes the goalkeeper in full-team human control.When disabled, the goalkeeper acts independently while the human controls the outfield side.
Save compressedStores careers in a more compact form.The football content of the save is unchanged; this setting concerns how much space the file occupies.
Select languageChanges the language used throughout menus, news, reports and match messages.The game includes several complete language sets.
Max fps / game speedSets the maximum visual update rate and the corresponding real-time pace expected by the match.The standard value represents the reference match pace.

Transfer-offer settings

Transfer offers for human players determines whether footballers attached to human career profiles are included in the clubs’ normal recruitment activity. When disabled, other clubs do not generate transfer proposals for those footballers.

Transfer offers for computer-controlled players governs the wider market activity among the rest of the player population. With it enabled, clubs scout, buy, sell and renew around their needs, allowing squads to evolve beyond youth promotion alone.

The advanced Offers for human players level changes how frequently clubs explore moves for human footballers. It does not guarantee a suitable offer: performance, club fit, affordability, nationality and expected role still determine whether interest becomes a proposal.

Real-world weather updates

Update METAR weather data before every match lets the game refresh current aviation weather observations when an internet connection is available. Those observations are interpreted as stadium weather, allowing wind, rain, cloud and more dramatic conditions to follow a real location.

When the option is off, matches still receive varied football conditions from the game world. The difference is whether the match draws inspiration from a live observation or from the career’s own weather. Wind and surface conditions affect both teams and can change the practical flight and control of the ball.

Live data connects the fixture conditions to an outside observation. With the option disabled, the career supplies the conditions itself.

Advanced match options

Realistic restores the reference balance. The other controls show whether an element has been increased or reduced from that reference.

Match duration
Sets the real time played in each half, from a compact match to a complete 45-minute half. Longer matches naturally create more possessions, chances, fatigue and statistical events.
Player speed in possession
Changes how quickly footballers can carry the ball. Increasing it makes it easier for attacks to cover space and tends to create more chances and goals.
Influence of speed and stamina
Changes how strongly differences in those attributes separate players and teams. A lower influence produces a more even physical contest.
Shot power
Changes the overall force available to strikes. Reducing it produces slower shots and lowers the general scoring pressure.
Goalie boost
Raises goalkeepers’ effective handling and aerial reach, producing more secure interventions and generally fewer goals.
Reflexes boost
Makes players react more quickly to developing events. Goalkeepers benefit too, but outfield anticipation and loose-ball contests also become sharper.
Offers for human players
Raises or lowers how often clubs investigate transfer approaches for human-controlled footballers.
Both teams are affected

These settings change the shared match environment rather than applying an advantage or handicap to one side.

Friendly-match rules

When setting up a friendly, choose whether a draw should continue into Extra time. Golden goal ends that additional period when the next goal is scored. Penalty if level sends the match to a shoot-out if the teams remain tied after the selected playing time.

Turn all three off for a conventional friendly that may finish as a draw. Enable extra time and penalties for a cup-like decision. Golden goal changes the character of the extra period, because one attack can end the entire match.

These choices apply to the friendly you are creating. Career cups use the rules defined by their own competition.

Saving and loading a career

Choose Save game from the main menu while a career is active. Select the saves location, enter a clear filename and choose Create or Save. If the name already exists, the game asks before overwriting it.

Choose Load game, select the save and continue. The file preserves the career world: human profiles, clubs, squads, youth players, attributes, contracts, finances, tables, fixtures, cup states, messages, statistics, history and current date.

Saves can use different filenames, allowing several career states to be kept separately. Compression can be enabled or disabled without changing what the career remembers.

Instant and saved replays

During a live match, press R to replay the recent action. Press S to toggle slow motion. Press R again or Esc to return to the match.

While the replay is active, press Enter or numeric keypad Enter to save it. A message confirms the replay name. The live result is unaffected; the replay is a record of what has already happened.

From the main menu, choose View replays, select the saved item and load it. Replays belong to the match presentation rather than a career, so they can be enjoyed later without loading the original save first.

Capturing a match screenshot

Press F12 during the two-dimensional match view to capture the current scene. Use it for a goal celebration, a dramatic save, a favourite stadium condition or the final score display.

A screenshot preserves one image; a saved replay preserves the movement around the event. For a goal you want to study and share as a sequence, save the replay. For a single visual memory, use the screenshot.

Common player questions

My substitution request did not open immediately. Is it active?

Yes, if the substitution indicator is visible. The line-up opens at the next legal stoppage. Press the same home or away command again to cancel the pending request.

Why do my short passes become shots?

Passes and shots share the same physical kick. Face the team-mate, use a very short action press and release quickly. Longer holds create more power, so timing is the essential distinction.

Why are my shots too high?

At contact, pull-back input asks for a higher trajectory and holding the action during flight adds lift. Keep pressing in the player’s facing direction for a flatter strike and release the action after contact.

Why can I not promote a youth player?

The senior squad needs a free place. Move or release a senior player, then return to the youth team and promote the prospect.

Why has a high-potential player stopped improving?

Potential is one factor. Age, positional suitability, training emphasis, recent match practice and how close current ability has moved to the player’s outlook all contribute. Development can therefore pause and resume across different weeks.

Why is an interested player refusing the move?

General interest is only the first stage. The final decision also considers wage, club and league standing, likely squad role, current club, contract, nationality and adaptability.

Why am I receiving very few offers in a player career?

Transfer offers for human players must be enabled. The frequency also depends on match performance, established football level, role fit and club scouting, so it can vary throughout the career.

How do I return from a menu?

Use the on-screen Back command. Right click, Esc or Backspace also returns from most career and database screens.