Chapter 01

Getting started

The opening menus separate one-off matches from continuing careers. A career also distinguishes the person taking part, the club or player attached to that person, and the controls used during a match.

The main menu

Quick game opens a friendly or tournament without creating or changing a career.

Start a new career opens the world selection and then lets you add the people who will take part. Load game returns to a saved career, while Save game preserves the currently active one. Continue game appears once a career is in progress and returns to its management hub.

Options covers sound, control-related preferences, weather updates, match speed and advanced match balance. View replays opens saved match footage, and Team database lets you browse clubs and squads without starting a career.

Menu navigation

Use the pointer and left click to choose. Right click, Esc or Backspace returns from most screens. Lists may be moved with their scroll controls or the mouse wheel.

Quick games: friendly or tournament

Friendly

A friendly lets you choose the home and visiting teams, assign the controls and decide how a level score should be settled. Extra time extends a draw, golden goal ends the additional period with the next goal, and penalties provide a final decision if the teams remain level. These choices belong to the friendly itself and do not alter your career settings.

Tournament

A tournament creates a self-contained competition around the selected participants. It uses the cup format without the weekly club-management calendar of a career.

Both routes use the same live football as a career match. Controls, player qualities, tactical attitudes, weather, fouls, injuries and match ratings all continue to matter.

Building the career world

A career begins with the football data to include. The selected countries, leagues and divisions determine the active tables, fixtures, clubs, transfer market and international context. At least one league is required for the weekly football calendar.

League structures can extend to twelve levels where the selected data provides them. The divisions chosen here determine which tables, fixtures, promotions and relegations are part of the career. They also shape the context in which clubs judge players: standing out in a lower division is a different career step from joining an established top-flight squad.

Quick start loads an already prepared world. The countries and divisions in that prepared world remain unchanged by selections made for a newly assembled career. The normal creation route builds the world from the current dataset choices.

Choosing your career role

01

Player — single-player career

You control one footballer during matches. Selection, form, training, contracts, transfers, career income and international recognition form your personal story. The club’s manager controls the wider team.

02

Player-manager — single player

You make the club decisions and enter matches as the footballer attached to your profile. The rest of the side remains under team control.

03

Player-manager — team mode

You manage the club and control the whole side during matches. The active footballer changes with possession and defensive situations, so you play the team rather than remaining tied to one person.

04

Manager

You handle line-ups, tactics, youth, transfers, contracts, finances and the calendar. On matchday you may watch, play with an assigned team control, or ask for the result, depending on how you want to experience each fixture.

A player-manager or manager may also be associated with a national team. International management uses the same ideas of selection, form and positional balance but draws from eligible players of one nationality.

Creating a footballer

Player creation is available for Player — single-player career and Player-manager — single player. Team-mode player-managers and managers are attached to a team rather than to a newly created footballer.

Identity, role and starting situation

SettingWhat it establishesLater consequences
NameThe footballer’s displayed identity.The name appears in line-ups, reports, transfers, awards and career history.
AgeThe age at which the career begins.Age forms part of the development curve, value, contracts, decline and eventual retirement. A single-player footballer can be 16 to 40, but Realistic youth player career limits that role to 16 to 21. A single-player player-manager can be 16 to 40.
NationalityThe country for which the player is eligible.It determines national-team eligibility and whether a club move is domestic or abroad. Adaptability becomes relevant when the footballer moves into a different country.
TeamThe first club, when one is selected.The footballer is placed in that club’s senior squad. Selecting no team creates a free agent who can receive an opening career offer.
PositionGoalkeeper, sweeper, defender, defensive midfielder, midfielder, attacking midfielder or forward.The role shapes the generated skill profile and determines which skills contribute most strongly to the displayed current ability.
SideLeft, central or right.The selected lane becomes the player’s natural side and is considered in formations and automatic selection.
Hair and skinThe player’s match appearance.These choices identify the footballer visually on the pitch.
ControlsThe keyboard or gamepad assigned to the human profile.In a match, that device controls the created footballer. A team control assigned to the same device takes priority over an individual-player assignment.

Realistic youth player career

This route skips the freely adjustable Ability, Potential, Reputation and Difficulty screen. It creates the footballer through the normal positional player model, generates the core skills and footballing tendencies together, uses dynamic potential and begins with normal difficulty. In the Player — single-player career role, the starting age is kept between 16 and 21; a Player-manager — single player may still begin between 16 and 40. Match performances then become part of the player’s changing long-term assessment and development outlook.

Free career

Free career opens a second screen for Ability, Potential, Reputation and Difficulty. These values describe different parts of the created player and are not interchangeable.

Ability
Sets the intended starting level. The exact core skills are distributed according to the selected position, so two footballers with the same overall starting level can have different individual strengths.
Potential: dynamic
Leaves the long-term development outlook open. After matches, the player’s rating is compared with the standard of the teams involved. Performances gradually move the outlook rather than replacing it after a single match.
Potential: fixed
Uses the selected potential as the continuing development reference. Match performance still changes the separate long-term performance assessment, while the chosen potential remains fixed.
Reputation
Sets the starting football-world assessment of the human player without changing the fourteen core skills. This assessment contributes to how coaches, clubs and national selectors judge him and is also used in salary, value, transfer and contract contexts. Same as ability starts that assessment from the generated current level.
Difficulty
Appears when potential is dynamic. It changes how favourably match performance is translated into the evolving potential outlook: very easy, easy, normal, hard, very hard, extremely difficult and nightmare form a progressively more demanding scale. With fixed potential, this setting is not used.

Use the left and right arrows to change these values. For a larger adjustment, hold an arrow down and it will continue stepping through the available values until released.

After generation, the full player profile is shown before acceptance. Re-roll generates a different detailed distribution of core skills and playing tendencies while retaining the creation choices. Continue accepts the displayed footballer and creates the human-player career link.

Once the career begins, current ability, fixed or dynamic potential and the human player’s longer-term football assessment remain separate. Training changes individual skills; match ratings influence the longer-term assessment and, in a dynamic-potential career, the potential outlook; club and national-team decisions can take several of these values into account.

Several people in one career

The player options screen can hold multiple human participants. Each profile may have a different role, club, nationality and input device. This supports cooperative careers at one club, rival managers in the same league, several individual players sharing a team, or any mixture the football world can accommodate.

Each profile can be assigned a keyboard or gamepad. If a full-team control and an individual player use the same device in the same match, the team control takes priority. The assignment screen reports the overlap and can retain the existing assignment or reserve the device for the new profile.

Team mode supports two people controlling the same side. Larger role-playing groups can attach human control to several footballers in one team, allowing each person to follow a particular position while the remaining players are directed by their team-mates and the match intelligence.

Understanding the manager hub

The centre of a career is both a news desk and a route to every area of the club. Unread messages report transfers, contract offers, weekly training changes, sponsorship, television income and other events that deserve a decision. Next unread moves through this feed and Details opens the full item.

Squad and tactics
Select the team, arrange defensive and attacking roles, inspect fitness and open each player’s detailed information.
My player
Open the footballer attached to the current human profile, including statistics, contract, happiness and individual training priorities.
Offers
Review time-limited proposals from clubs and current-team contract offers.
Youth players
Examine the academy group and promote a prospect when there is room in the senior squad.
Practice
Enter a training match and rehearse open play, free kicks, corners and attacking set pieces.
Team information
See financial health, squad size, average age, most valuable player, supporter mood, confidence and morale.
Finances
Compare the current and previous month or year across all income and expenditure categories.
Calendar
Review the week-by-week programme and upcoming league or cup commitments.
Tables and results
Move between competitions, matchdays and player leaderboards.
Player search
Browse the wider market with position, age, value, interest, affordability and scouting filters.

Advancing time

Continue to the next player hands the career to the next human profile. Continue to the next day advances one day, while Continue to the next event advances until a fixture, message, offer or other event stops the calendar.

Founding your own club

When a selected division allows it, you can register a custom club. Choose its name, division and starting funds. The new side enters that league in place of an existing non-human-controlled club, giving you a defined competitive starting point rather than a separate exhibition world.

Starting funds become the club’s opening account balance and transfer capacity. Monthly wages, transfer fees and other expenditure continue to be charged normally, while attendance, sponsorship, television and other income enter the same finance records.

The custom club then lives under the same rules as every other team. Results influence reputation and supporters, league position can bring promotion or relegation, youth players arrive over time, and the club can grow into domestic and international competition.